![]() ![]() The sixth and final wave consists of four Bosses: the Hand of Destruction and the Heart of Destruction from the left spawn, and the Mind of Destruction and the Flesh of Destruction from the right.Interrupt the Destroyers of Lives and dispatch them quickly, as they do massive fire damage, and inevitably target the baby dragon if left alive for too long. The fifth wave consists of Destroyers of Hope and Destroyers of Thoughts coming through all three exits, while Destroyers of Lives pop up within range of the Baby Dragon.The fourth wave consists of Destroyers of Compassion, Destroyers of Flesh, Destroyers of Sinew, Destroyers of Bones, and a few Destroyers of Souls coming down both side exits.It is advisable to spread out your party in order to defeat the wave as quickly as possible, being sure to have at least one party member targeting the destroyers on each bridge. If not aggroed, they will circle around the area and attack the Baby Dragon from behind. In the third wave, Destroyers of Hope and Destroyers of Thoughts dig out of the ground throughout the entire arena.Focus on killing the Destroyers of Compassion first as they deal catastrophic amounts of damage. Meanwhile, the Destroyers of Compassion will try to wreck your backline. They also use Debilitating Shot and Savage Shot, which can incapacitate your casters. The Destroyers of Deeds block most attacks with Lightning Reflexes, making this the hardest wave for groups consisting mainly of physical damage dealers. The second wave consists of Destroyers of Compassion and Destroyers of Deeds.Alternatively, you can let the Destroyers pile up one side and spam heavy AoE skills to clear them all at once. Splitting into two groups along the two paths and killing the monsters at their spawn points is effective. The first wave consists of a constant swarm of weak level 10 and 15 Destroyers of Souls and Destroyers of Hordes, along with some level 20 Destroyers of Thoughts for about two minutes and thirty seconds (last spawn at 2:25).The party gains a morale boost every time a new wave starts. A new wave starts immediately after the last destroyer of the previous wave has been killed. You will be attacked by six waves consisting of different types of Destroyers. In the center, the baby dragon rests on an elevated platform. There are two side gates which lead to pathways and monster spawn points. The rear entrance connects to an elevated loop that encircles the arena. The main mission area contains three entrances to a room with the Baby Dragon. Each party member will be awarded 6000 Delver Reputation points should they break the quarterly record (3 months).Each party member will be awarded 3000 Delver Reputation points should they break the monthly record.Each party member will be awarded 1500 Delver Reputation points should they break the daily record.Updated scores appear on Consular Rahburt's record board, shortly after the old ones are broken. ![]() 25 Dwarf reputation points per wave defeated, awarded immediately after each wave ends (End round 1 - 25 points, End round 3 - 75 points).After the party defeats the final wave, a Chest of the Brotherhood will spawn, which drops a Cloth of the Brotherhood and a Destroyer Core (in Hard Mode one Cloth of the Brotherhood and 5 Destroyer Cores) for each member.Earn bonus points for each Dwarf defender who survives the assault. ![]() Destroy enemy waves quickly to earn points the faster you kill the more points you earn.The citizens of Yaesha have attempted to stem the tide, fighting back against the unrelenting forces of the Root, but this has proven to be a futile endeavor.Mission information Objectives The Root's tendrils have taken hold of Yaesha since a human last set foot on the world. The amalgamation of the Dran and the Fae worlds has created an imbalance within the minds of their people-the Fae have become plagued with an insatiable thirst for the life force of the Dran, causing the latter to slowly lose their humanity. ![]() The result of two contrasting worlds merging, Losomn is a place filled with chaos and confusion. In their quest, they found Alepsis-Taura, a supermassive black hole they believed to hold the answer to the mysteries of life and creation itself. N'Erud is a gigantic construct built by the Drzyr, a technologically advanced race obsessed with finding other sentient life in the universe. Ward 13 contains most of the NPCs in the game, from merchants to other survivors of the Root. Ward 13 returns to Remnant 2 as the central hub for your adventure. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |